After a long time I did some personal work, thought to start with some simple model having more texture details. This is an old canvas trunk which I made as per the gaming work flow. Modelled in Autodesk Maya and textured completely in substance painter with its default shelf content. I used marmoset tool bag for the interactive view.
While creating this I tried to match small details as per the real world.
C&C welcome :)
Marmoset interactive viewer to view all maps & topology.
(floor and wall having default marmoset shader )