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Old canvas trunk

After a long time I did some personal work, thought to start with some simple model having more texture details. This is an old canvas trunk which I made as per the gaming work flow. Modelled in Autodesk Maya and textured completely in substance painter with its default shelf content. I used marmoset tool bag for the interactive view.
While creating this I tried to match small details as per the real world.
C&C welcome :)

Marmoset interactive viewer to view all maps & topology.
(floor and wall having default marmoset shader )

PBR workflow. Texture map size - 2K

PBR workflow. Texture map size - 2K