Hey there!
I'm a 3D artist with over a decade of experience in game art, specializing in modeling and texturing. I’m especially passionate about creating props and immersive environments for games.My last organisation was Technicolor games where I was a Senior artist.I have worked with Ubisoft, Gameloft, Activision and EA.
While my portfolio doesn’t showcase my most recent work , due to professional commitments and personal responsibilities but I have solid professional experience in the gaming industry and continue to grow with every project I take on. Always open to connecting and creating—thanks for visiting!
Worked on high-profile AAA game titles projects.
Responsible for creating detailed textures for props,characters
and environments.
Collaborated with the art team to ensure consistent
visual quality and meet production deadlines.
Worked closely with clients to adapt to feedback and
implement creative solutions.
I was responsible for props and environments modeling.
Assisted the team lead in quality control and client
communications.
Responsible for both organic and inorganic texturing.
Contributed to multiple projects including TV series, commercial and edutainment projects.
Assisted team lead in QC and client communications.
Worked on challenging projects as a CG artist,
handling both modeling and texturing.
Delivered high-quality assets under tight deadlines.
Worked on several AAA game titles, international TV
series, and VR projects.
Coordinated with the team of five artist to finalize texturing
outputs.
Worked on edutainment content and TV series.
Responsible for modeling and texturing of stylized
game assets.