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Shivani Garg
Shivani Garg
props and environment artist
Bangalore, India

Summary

Hey there!
I'm a 3D artist with over a decade of experience in game art, specializing in modeling and texturing. I’m especially passionate about creating props and immersive environments for games.My last organisation was Technicolor games where I was a Senior artist.I have worked with Ubisoft, Gameloft, Activision and EA.
While my portfolio doesn’t showcase my most recent work , due to professional commitments and personal responsibilities but I have solid professional experience in the gaming industry and continue to grow with every project I take on. Always open to connecting and creating—thanks for visiting!

Skills

TexturingDigital SculptingEnvironment ModelingProp ModelingPainting

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
BodyPaint
BodyPaint
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Experience

  • Senior artist at Technicolor games
    Bangalore , IN
    March 2022 - February 2025

    Worked on high-profile AAA game titles projects.

    Responsible for creating detailed textures for props,characters

    and environments.

    Collaborated with the art team to ensure consistent

    visual quality and meet production deadlines.

    Worked closely with clients to adapt to feedback and

    implement creative solutions.

    I was responsible for props and environments modeling.

  • Senior texturing artist at Tavrohi animation
    Delhi , IN
    March 2019 - March 2022

    Assisted the team lead in quality control and client

    communications.

    Responsible for both organic and inorganic texturing.

    Contributed to multiple projects including TV series, commercial and edutainment projects.

  • Senior artist at Technicolor India
    Bangalore , IN
    April 2015 - March 2019

    Assisted team lead in QC and client communications.

    Worked on challenging projects as a CG artist,

    handling both modeling and texturing.

    Delivered high-quality assets under tight deadlines.

    Worked on several AAA game titles, international TV

    series, and VR projects.

  • Texturing lead at Prismart
    Delhi , IN
    May 2013 - February 2015

    Coordinated with the team of five artist to finalize texturing

    outputs.

    Worked on edutainment content and TV series.

  • Junior Artist at Magic lamp studio
    Peterborough , GB
    April 2012 - April 2013

    Responsible for modeling and texturing of stylized

    game assets.