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Forest Temple Environment | Unreal Engine 5

This project is a personal environment study created in Unreal Engine 5. After a long gap, I recently resumed working on personal projects to strengthen my real-time environment skills and update my workflow.

The goal was to create a calm, atmospheric forest temple scene while focusing on efficient asset creation and real-time lighting. This is also my first time lighting a full environment in Unreal Engine, where I explored HDRI lighting, fog, exposure control, and post-processing to achieve a natural mood.
The environment is built using a modular workflow with a trim sheet-based texturing approach to maintain consistency and optimization. Special attention was given to material variation, surface aging, and subtle moss and dirt buildup to enhance realism.

Software Used:
Maya | Substance Painter | Unreal Engine 5

Workflow Highlights:
• Modular environment design
• Trim sheet texturing workflow
• Real-time lighting and fog in UE5
• HDRI + Directional Light setup
• Post-process adjustments for mood and atmosphere

This project took around 10 hours, and I plan to keep improving and expanding my personal environment work regularly.
Feedback is always welcome!

Ancient temple Wall Environment

Ancient temple Wall Environment

Trim Sheet workflow(UE5)

Trim Sheet workflow(UE5)

closeup

closeup

Trim sheet textures

Trim sheet textures

shivlinga and base texture maps

shivlinga and base texture maps

Modular assets

Modular assets

Wireframe

Wireframe